Enter the gungeon helmet guy
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If you did not bring the notes to Sir Tiffy (by destroying it), you can obtain another set of notes from his corpse. After you grab the notes from the dying knight, he will succumb to his fatal wounds.(If you bring the notes to Sir Tiffy, he will take them whether you have read them or not.) You don't even need the notes to enter-just speak to the knight before entering the first time. You can enter the dungeon without bringing the notes to Sir Tiffy. The knight asks you to bring the notes to Sir Tiffy Cashien in Falador Park. West of the dungeon entrance, talk to the Dying knight and receive the Knight's notes.The knight that lies dying amidst the crumbling masonry is all that remains of that doomed expedition. When the Temple Knights discovered rumours of the ruined temple, they immediately feared the return of some ancient evil and sent a contingent of their strongest warriors to investigate. Players cannot use the shortcut from the Wilderness to get to the GWD area. Note: The Agility shortcuts (climb the rocky stoneholds) north-east of the entrance as well as to the east of Trollheim are one-way routes into level 22 and 31 Wilderness. If it is your first time entering the dungeon, use a rope on the hole, and climb down. There are high-level ice wolves here, so using Protect from Melee is helpful. This area's chill effect drains your stats by 1 every few seconds, and will also drain all of your run and special energy (this effect can be completely negated if you have lit the fire pit found south-west of the dungeon entrance, which requires completion of Making Friends with My Arm).
#ENTER THE GUNGEON HELMET GUY CRACK#
Go to the small alcove in the north, go past the boulder or crack in the wall, and run north to the entrance, which is the large hole in the ground. From there, enter the cave to the north and follow the map route up to the north.Īfter arriving from either method, go to the northern side of the mountain, where there are thrower trolls, so turning on Protect from Missiles is recommended when close to them. Make your way north and follow the route through to where Dad is: either you will have to fight him, or he won't be there, depending on how far along the Troll Stronghold quest you are. From there, follow the blue route either up past the wounded soldier and past Death Plateau, making sure to Protect from Range, or go south-west at the fork to Tenzing's house. This route requires climbing boots, rope, the start of Troll Stronghold and a stamina potion or some super energies will make the trip faster.
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Once players use the first tablet, they can revert the second one back into a house teletab, thus negating the need to perform the drop trick. This requires using two scrolls of redirection on two house teletabs, creating two Trollheim teletabs. Players can reach Trollheim without losing additional inventory slots for teleports.If Making Friends with My Arm has been completed, a stony basalt can also be used as it teleports you to the Troll Stronghold, but this is a longer run. There are Agility shortcuts from level 41 to 47 along the mountain that can be used to shorten the walk. From there, make your way down to the base of the mountain and go north. If you have completed Eadgar's Ruse and have level 61 Magic, you may use the Trollheim Teleport (or the equivalent teleport tablet) to land on top of the mountain east of the Troll Stronghold.Before entering, items aligned to the gods should be equipped otherwise, all the followers of those gods will be aggressive, which can quickly kill any player. Strength potions may be used to boost past the boulder blocking the entrance, but cannot be used to reach the Bandos area. Without 61 Magic and the completion of Eadgar's Ruse (to be able to use the Trollheim Teleport), climbing boots are also required each time.
#ENTER THE GUNGEON HELMET GUY FULL#
Accessing it requires partial completion of Troll Stronghold or full completion of the Easy Combat Achievements (in order to use the teleport on Ghommal's hilt 1) and either 60 Strength or 60 Agility. God Wars Dungeon is located north of Trollheim. Green indicates the use of Protect from Range, and cyan is where Protect from Melee should be activated. The red route is taken from the Trollheim Teleport. The blue route denotes coming from Burthorpe.